Today – technically it’s ‘yesterday’ but I haven’t been to sleep properly yet so it still feels like ‘today’ – I went to a charity Warmahordes tournament run by the Dice and Decks lads for the Air Ambulance. A shade over £1000 was raised, £350-odd of which came from the charity auction at which I ...
Meta Gaming: Emotional Maturity and the Tournament – UPDATED
Posted by Von @ GAME OVER » IABNJul 16 2011
from uleth.ca We call it by many names, and what we call it reveals a lot about how we think of it. In roleplaying, we call it 'setting', and that's a telling choice. When something is set in something, it is embedded in it, grounded by it, part of a whole, and yet framed by it, presented ...
Meta Gaming: Setting, Background, and Transitions Therebetwixt
Posted by Von @ GAME OVER » IABNMay 2 2011
We call it by many names, and what we call it reveals a lot about how we think of it.
In roleplaying, we call it ‘setting’, and that’s a telling choice. When something is set in something, it is embedded in it, grounded by it, part of a whole, and yet framed ...
Meta Gaming: Warmahordes Unbound: The Band, It May Be Different, But The Song Remains The Same
Posted by Von @ GAME OVERApr 21 2011
So, Privateer Press has announced a mega-battle variant of Warmahordes, just as the Battle Engines are being rolled out. In the words of Roger Waters, isn't this where we came in? Expanding the size of game to accommodate new, large, expensive kits which require extensions to the core mechanics, and encourage ...
Meta Gaming: Warmahordes Unbound: The Band, It May Be Different, But The Song Remains The Same
Posted by Von @ GAME OVER » IABNApr 21 2011
So, Privateer Press has announced a mega-battle variant of Warmahordes, just as the Battle Engines are being rolled out.
In the words of Roger Waters, isn’t this where we came in? Expanding the size of game to accommodate new, large, expensive kits which require extensions to the core mechanics, and encourage multiple purchases ...
Back when I did my formative (WFB) gaming before I went away to university, the games I played had a narrative context. I used to play regularly against the same four or so people, and we worked out a backstory to our regular games which was advanced in one side or another's favour when a ...




















































































