Von

Hardcore Cryx After-Action Report!

That sounds even less like something you’d actually want to read.  Perhaps the secret to my lack of success has been discovered…

So, the peanut gallery spoke and I took Mortenebra down to Chimera in Brierley Hill for a bash around.  Before we start, can I just say that Chimera’s rather ... 

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Von

After the Action: Live And Let Fly, Games III and IV

Game III – MENOTHS!  MUST KILL MENOTHS!

Evidently the Darklords were beginning to conglomerate – or even congeal – around the middle tables at this juncture, as I drew my second clubmate in a row – John Stanford.  I had no idea that Mr. Stanford would be running the Protectorate (they’re not even his Menoths!), but ... 

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Von

After the Action: Live And Let Fly, Game II

Game two saw me drawn against Tim ‘Flash’ Martin, who I know from the Dudley Darklords but who I had yet to have the pleasure of facing. He was rolling with Circle, so I was naturally eager to see what sort of stuff made my Hordes faction of choice tick at 25 points (since I’m ... 

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Von

After the Action: Live And Let Fly, Game I

So, with that bout of the emoes over: on to the nerdy stuff!

My first game was against Alun Davies, a Welshman who fears not the unknown, nor the unholy, nor the after-effects of overusing the word “cracking”.  Alun fielded Grand Exemplar Kreoss (okay, I have lots of experience blowing him up) with a lot of ... 

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Von

Circle Orboros vs. Mercenaries (25 points, learning games)

My bogtrotting Druids hit the boards last night for their first outing among The Dudley Darklords. Stu, a familiar face from my rare ventures onto the tournament circuit, was good enough to line up his Highborn Covenant and deliver the first in what I expect to be a ... 

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Von

Warmachine: Gates of Woe: Aftermath

A trifling five hours after we started, and two hours after the club normally winds up for the night, we were done.  Before another peep passes my e-lips, as it were, I want to thank all the lads from Dice and Decks, even Pete, for half a year of excellent games, for being so willing ... 

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Von

Warmachine: Gates of Woe: Endgame

As the knights of Menoth marched on into the temple, the host of Asphyxious swirled around the outside, a tide of meat and metal surging toward the heart of the Protectorate's army.  Mechanithralls stitched back together from the carnage inflicted by the Khadorans surged forward, battering at the shields of the Flameguard and Revenger. On the ... 

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Von

Warmachine: Gates of Woe: Kill Confirmed

It was at this point, with the Deathjack now missing both its arms, but with a single focus point available from Power Boost, that I had a decision to make, and Robbie made a prediction.  He said "you'll hit on eight unboosted, but you'll leave her alive on one box." First attack misses.  Second attack... well, ... 

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Von

Warmachine: Gates of Woe: Heads Will Roll?

"You look bored, Neal." Yep, he's definitely bored. This was my longest, gamiest, turn; already hard to express in narrative terms, it was further dogged by dice which were beginning to feel the chill somewhat, and by my tendency to become rather crabby and pedantic (or rather, more so) after about eight-thirty in the evening.  Indeed, the ... 

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Von

Warmachine: Gates of Woe: Battle Is Joined

Top of round two! Damn that -2 FOCUS penalty! Oh, shut up.  My mummy thinks I'm funny. At the sound of her master's call, Deneghra grinned - it was time to stop playing with Victoria Haley, and commit to the matter of her destruction.  Closing her eyes for a second, she looked through those of the Deathjack - ... 

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