Recently I read two great articles by Mark Rosewater. Mark Rosewater is the lead game designer for Magic: The Gathering, and naturally has some great insights into what makes a great game. M:TG has been one of the most successful games out there and clearly reigns as king among ...
So recently I've been reading a lot of chatter about the new SteamRoller 2012 tournament rules. These rules have not been finalized yet, but they are certainly causing a stir for one big reason: character restriction as a standard. What does this mean? Well character restriction already exists in ...
Editorial: Signs of an abusive relationship [with your game company]
Posted by whitestar333 @ Steam-powered GamerNov 9 2011
Today I wish to discuss an important subject. I first want to say that I take abusive relationships very seriously, and I hope that you can take this post very seriously. Abuse in relationships is not exclusive to physical means but abuse can ...
Today we have aneditorial for you by me! I make noclaims to be an expert in business but this article comes more from my observationsof the past few months and my limited knowledge of human nature. Warning! Great Wall of Text incoming! TL;DR can be found at the endSomething new and ...
So I'm going to Italy for a week, starting Sunday; therefore I wont be posting anything 'till I get back on the 3rd of August (probably the 4th or 5th). I'm gonna do some more campaign thinking, and some White Dwarf stuff (even though it'll be a week late) then. Some news and pics are ...
So I'm going to Italy for a week, starting Sunday; therefore I wont be posting anything 'till I get back on the 3rd of August (probably the 4th or 5th). I'm gonna do some more campaign thinking, and some White Dwarf stuff (even though it'll be a week late) then. Some news and pics are ...
A few WARMACHINE-related items this post. First of all, I need to plan a campaign that will last from three to six weeks (hopefully six), will involve all eight (or nine in the case of the Retribution) factions, and have no limit to the amount of players. This is because when I return to Vancouver ...
A few WARMACHINE-related items this post. First of all, I need to plan a campaign that will last from three to six weeks (hopefully six), will involve all eight (or nine in the case of the Retribution) factions, and have no limit to the amount of players. This is because when I return to Vancouver ...





















































































